At the end of the round, if no one has assigned an agent to the Palace of Waterdeep and claimed the Ambassador, the Ambassador is removed from the board. Organizations in the Castle Ward of Waterdeep [2][6], The Castle Ward was one of the original wards of Waterdeep, established by Ahghairon in the Year of Falling Stars, 1035 DR together with the Trades Ward, Temple Ward, and Dock Ward.[3]. Owner: Take 1 Cleric ( ) or 1 Rogue ( ) from the supply and place it in your Tavern. You may immediately complete that Quest. Through extensive research, we bring everything you need to know about board games. This seemingly legitimate business is home to one of the most successful fences in Waterdeep, Chuldan Helmstar. They were usually not located on the main streets, but were all identified by a green and gold lantern that hung outside, permanently lit by a continual flame spell. You can easily set up games with friends and strangers alike, timed to run as short as 30 minutes for real-time exchanges or … Follow us on: Peaktop Aerie: Headquarters for griffon mounts of City Guard It is a city of laws molded by Tyr’s spirit of justice. Action: Take all Rogues ( ) from this space and place them in your Tavern. The shining tower housed the Lords' court, embassies from other city-states and nations and the offices of city officials, including those from the City Guard and Watch. These Adventurers can be only Fighters ( ) or Rogues ( ). Owner: Score 2 VP. Elf scholars assure me that it was once the site of Aelinthaldaar, the capital of their ancient empire of Illefarn. The perpetrator remains unknown to the Lords to this day. Owner: When a player other than the owner assigns an Agent to this Building, the owner immediately gains the benefit stated on the "Owner" line. This ward was also a common place for retired adventurers such as Mirt the Moneylender to make their homes. Mount Waterdeep: At its top, Peaktop Aerie, houses Waterdeep’s Griffon Cavalry. The film is a 20th-century adaptation of Voltaire's 1759 social satire novel Candide, ou l'Optimisme. The Zoarstar houses the Scriveners', Scribes', and Clerks' Guild, and is a destination for anyone needing contracts or other documents. When Purchased and at Start of Round: Place 1 Wizard ( ) on this space. Here was located Castle Waterdeep, the place of government, as well as the Palace of Waterdeep (also known as Piergeiron’s Palace), Lord Piergeiron’s private residence, 7 and Blackstaff Tower, the residence of the Archmage of Waterdeep. Plot summary. This location does not restrict where you can place the Building tile on the game board. Castle Ward. This ward was also a common place for retired adventurers such as Mirt the Moneylender to make their homes. Even removing him at the point noted would open a space which would otherwise be blocked and give that player an unwarranted advantage. Region Action: Take 1 Wizard ( ) from the supply and place it in your Tavern, and draw 1 Intrigue card. Waterdeep: Dragon Heist is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Owner: Take 1 Rogue ( ) from the supply and place it in your Tavern. The Skulkway Owner: Take 1 Rogue ( ) or 1 Wizard ( ) from the supply and place it in your Tavern. Twitter Year of the Sunset Winds (1309 DR) Houses Ennobled: Lanngolyn; Year of Storms (1310 DR) Houses Ennobled: Phull, Zulpair; Year of the Fist (1311 DR) Zelphar Arunsun is crushed to death by a sorcerous hand of force. Yes. It is a city of laws molded by Tyr’s spirit of justice. The point is that, having claimed Palace of Waterdeep in one turn, the Ambassador may already be on the board from being placed in that round: he denies all the players a space until removed. Waterdeep is a fictional city-state that forms part of a Dungeons & Dragons fantasy role-playing game campaign setting called the Forgotten Realms. Castle Ward is the largest ward within the city, it contains Mount Waterdeep, the Castle itself, Piergeiron's Palace, and many of the barracks and other public buildings around them. No. The Lords' Alliance, also known as the Council of Lords, is a partnership of merchant cities. eval(ez_write_tag([[250,250],'ultraboardgames_com-leader-1','ezslot_13',118,'0','0'])); You can always find adventurers in this public park, retelling the stories of their exploits. Owner: Take 1 Rogue ( ) from the supply and place it in your Tavern. Spires of the Morning. Castle Ward is the largest ward within the city, it contains Mount Waterdeep, the Castle itself, Piergeiron's Palace, and many of the barracks and other public buildings around them. Castle Ward is the largest ward within the city, it contains Mount Waterdeep, the Castle itself, Piergeiron's Palace, and many of the barracks and other public buildings around them. It is treated as an opponent’s Agent once it is on the board. This white marble palace stands as a shining symbol of the Lords' Rule and is home to many embassies. Waterdeep has a complex library of law and custom set by precedent, the main body of which can be read in the Code Legal. Action: Take 1 face-up Quest card from Cliffwatch Inn. Initiate Rank - Cloak ;} — Ed Greenwood (@TheEdVerse) September 16, 2018. Place any Adventurers or Gold gained in this way in the owner's Tavern.eval(ez_write_tag([[728,90],'ultraboardgames_com-medrectangle-3','ezslot_9',113,'0','0'])); Caravans arrive frequently at this open-air plaza, and with them able-bodied warriors looking for work. cryptocracy). Caste Ward includes Castle Waterdeep, the place of government, as well as the Palace of Waterdeep (also known as Piergeiron’s Palace), Lord Silverhands private residence, Blackstaff Tower, and the residence of the Archmage of Waterdeep. He falls in love with the baron's daughter, Cunégonde, and is thrown out of the house when the baron discovers them kissing. When Purchased and at Start of Round: Place 2 Rogues ( ) on this space. from the supply and place them in your Tavern. Action: Take the Ambassador piece and place it with your unused Agents. At the end of the round, if no one has assigned an agent to the Palace of Waterdeep and claimed the Ambassador, the Ambassador is removed from the board. Action: Spend 2 Gold ( ), and then take 2 Adventurers from the supply and place them in your Tavern. Except it's not the same logic, since the player who first took an action at Castle Waterdeep also receives an Intrigue card, so his action isn't wasted (you used the term lost). WATERDEEP - CASTLE WARD. Palace of Waterdeep The white marble palace of the city’s Lords stands as a beacon of the incorruptibility of their rule over the city. Occupying nearly a quarter of the City, this Ward contains Mount Waterdeep, the Palace, most of the government buildings, and many respectable or prosperous shops and homes. The Palace of Waterdeep Playdek is famous for the quality of its asynchronous gameplay modes and Lords of Waterdeep is no exception. Q: Does the ambassador stay on the space it was assigned to if no one assigns an agent to "Palace of Waterdeep"? Proud Mount Waterdeep provides a useful landmark for general orientation. Take your favorite fandoms with you and never miss a beat. Its members are from the North and Western Heartlands, Waterdeep, Baldur's Gate, and Neverwinter, as well as other free cities and towns in the region, which make up the bulk of the organization. [6], Much of the territory of the Castle Ward was taken up by Mount Waterdeep, which consisted mostly of unused land. It is a port city along the western coast of the Faerûn sub-continent. The Font of Knowledge: Temple to Oghma.Founded in 1368 DR, with expansive patronage by House Estelmer, the Font of Knowledge houses the largest library in Waterdeep, and most of the North (save Silverymoon), an archive which is open to the public (with the gentle guidance of the temple's clergy-sages).The church has strong ties to Houses Estelmer and Majarra, as … (Though I can't help but think that too many adventurers have a hand in destroying Waterdeep, so we have to build more!) Mystra (pronounced: MISS-trah), Mother of All Magic, Lady of Mysteries, is arguably the most powerful of the greater deities. The castle was and is a redoubt of last defense should the city be attacked, but for well over a century, the ruler of Waterdeep has occupied the Palace of Waterdeep — also known as Piergeiron’s Palace, and still called that by elderly and long-lived citizens (including many elves). Waterdeep was the most common name used by the sea captains docking at the port to trade. Location: Palace of Waterdeep In addition to quests and downtimes, the Lord’s Alliance may give renown to a character for the apprehension of a known criminal. This ward was also a common place for retired adventurers such as Mirt the Moneylender to make their homes. The rumors of a hidden dragon's hoard draws adventurers to this inn, but they stay for the drinks. The Palace of Auburn Hills: Opened for Michael W. Smith's "Change Your World" Tour. Piergeiron’s Palace. There were multiple City Watch posts in Waterdeep. Playdek is famous for the quality of its asynchronous gameplay modes and Lords of Waterdeep is no exception. from the supply and place them in your Tavern. When Purchased and at Start of Round: Take 4 Gold ( ) from the supply and place it on this space. I have seen it thus, and I endeavor to make it true.” — Ahghairon, the first Open Lord of Waterdeep, circa 1032 DR. People have inhabited the plateau upon which Waterdeep stands for longer than human histories record. Waterdeep: Dragon Heist is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. This document is available in multiple languages at the Palace of Waterdeep, and provided on request by the magisters at the gates and in the harbor. The Ambassador’s rules say it is treated as an opponent’s agent. Unless otherwise stated, each room of the palace is brightly lit by lamps or braziers. The palace is made of stone, with a large walled in garden surrounding it, unusual for this region. Owner: Take 1 Fighter ( ) or 1 Wizard ( ) from the supply and place it in your Tavern. For this reason it was considered part of the Western Heartlands of the Realms, even though it lay 150 miles north of Daggerford on the shores of the Sword Coast. Waterdeep: Dungeon of the Mad Mage is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Do I get the benefit of the space I assign it to? The Ambassador's rules say it is treated as an opponent's Agent. The southern border of the wasrd was delimited by Shesstra Street, Gut Alley, Belnimbra's Street, and Lackpurse Lane, until the ward met Deepwater Harbor. Action: Choose a space containing an opponent's Agent. Mystra (pronounced: MISS-trah), Mother of All Magic, Lady of Mysteries, is arguably the most powerful of the greater deities. 1489 DR: Laeral Silverhand returns to Waterdeep and Lord Neverember is deposed. It is the first part of the Waterdeep storyline and followed by a second adventure, Waterdeep: Dungeon of the Mad Mage. [5], The ward was delimited by Julthoon Street to the north, west of Shield Street, and by Trader's Way between Shield Street and the High Road, which delimited the ward's eastern border together with Snail Street. Do I get the benefit of the space I assign it to? Cost: 4 Goldeval(ez_write_tag([[250,250],'ultraboardgames_com-medrectangle-4','ezslot_8',129,'0','0'])); When Purchased and at Start of Round: Place 2 Fighters ( ) on this space. At the start of the next round, before any other player takes a turn, assign the Ambassador. 1031 DR The home of the Carpenters', Roofers', and Plaisterers' Guild, which has grown extremely rich from nobles' efforts to upstage their neighbors' villas. Waterdeep, also known as the City of Splendors is one of the largest and busiest cities—and most important political powers—on the continent, and is run by a group of (mostly) anonymous Masked Lords of Waterdeep (cf. Here's the scenario: "Delver's Folly" and "The Palace of Waterdeep" are in play. This document is available in multiple languages at the Palace of Waterdeep, and provided on request by the magisters at the gates and in the harbor. But as is the way across the dangerous North, civilization at the foot of Mount Waterdeep has crested and ebbed in great waves. A famous inn run by the ex-adventurer Durnan, with an entrance to the massive, sprawling dungeon known as the Undermountain. ? ) You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Location: Palace of Waterdeep In addition to quests and downtimes, the Lord’s Alliance may give renown to a character for the apprehension of a known criminal. If you can see these landmarks, it’s relatively easy to orient yourself. Action: Take all Gold ( ) from this space and place it in your Tavern.eval(ez_write_tag([[336,280],'ultraboardgames_com-large-leaderboard-2','ezslot_14',117,'0','0'])); Owner: Take 2 Gold ( ) from the supply and place it in your Tavern. As a rule, you can trust members of the City Watch to do their duty diligently, and you can expect that the city’s magisters will be fair. Waterdeep is a human … This white marble palace stands as a shining symbol of the Lords' Rule and is home to many embassies. At the end of the round, if no one has assigned an agent to "Palace of Waterdeep" and claimed the ambassador, the ambassador is removed from the board. The stories I’ve heard about your map of Waterdeep leave me in awe, sir. When war breaks out in 1939, Candide is drafted and then captured by the Nazis, but escapes … Waterdeep has a strong tradition of both wizardry and sorcery, with Waterdhavians traditionally favoring the Lady of Mysteries, dating back to the establishment of the House of Wonder in the Year of Starlight (1215 DR). Lords of Waterdeep is a strategy board game for 2-5 players. Known as the "City of Splendors", Waterdeep is one of the largest and busiest cities and one of the most important political powers on the continent. Eight golden spires adorn this walled garden temple dedicated to the god of the dawn. If you like the content of a board game on this site, please consider to buy the game. I already have an agent on The Palace from a previous turn. Action: Take all Wizards ( ) from this space and place them in your Tavern. Waterdeep is a fictional city-state that forms part of a Dungeons & Dragons fantasy role-playing game campaign setting called the Forgotten Realms. Then take 3 Adventurers of any type ( ? The shining tower houses the Lords’ court, embassies from other city-states and nations and the offices of city officials, … Waterdeep is a human … A spur of the mountain juts inland, and atop the easternmost point of this spur stands Castle Waterdeep. Here was located Castle Waterdeep, the place of government, as well as the Palace of Waterdeep (also known as Piergeiron’s Palace), Lord Piergeiron’s private residence, 7 and Blackstaff Tower, the residence of the Archmage of Waterdeep. Castle Ward is the largest ward within the city, it contains Mount Waterdeep, the Castle itself, Piergeiron's Palace, and many of the barracks and other public buildings around them. ? ) Q: Does the ambassador stay on the space it was assigned to if no one assigns an agent to "Palace of Waterdeep"? 1.1 Castle Ward. Events in the Castle Ward of Waterdeep, The Castle Ward was the central ward of the city of Waterdeep. and 2 Gold ( ) from the supply and place them in your Tavern. The Palace of Waterdeep. Its members are from the North and Western Heartlands, Waterdeep, Baldur's Gate, and Neverwinter, as well as other free cities and towns in the region, which make up the bulk of the organization. Cost: 4 Gold. cryptocracy). Known as the "City of Splendors", Waterdeep is one of the largest and busiest cities and one of the most important political powers on the continent. Locations in the Castle Ward of Waterdeep Waterdeep has a strong tradition of both wizardry and sorcery, with Waterdhavians traditionally favoring the Lady of Mysteries, dating back to the establishment of the House of Wonder in the Year of Starlight (1215 DR). The conjoined boulevard then splits to the north, continuing as the High Road, and to the west as a boulevard called Waterdeep Way, heading toward the Palace of Waterdeep (not to be confused with Waterdeep Castle, which it passes hard by). But yes, this off the table game is a delight! The 24 Building tiles represent advanced Buildings that players can purchase. Plot summary. Action: Take 2 Adventurers of any type ( ? A City Watch patrol in the Castle Ward. Owner: Take 1 Fighter ( ) from the supply and place it in your Tavern. Gallery In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Q: The ambassador's rules say it is treated as an opponent's agent. It is a port city along the western coast of the Faerûn sub-continent. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. (You do not score the bonus VP if you complete the Quest later on). Action: Take 2 Fighters ( ) and 1 Wizard ( ) from the supply and place them in your Tavern. from the supply and place them in your Tavern. These Adventurers can be only Clerics ( ) or Wizards ( ). The castle was and is a redoubt of last defense should the city be attacked, but for well over a century, the ruler of Waterdeep has occupied the Palace of Waterdeep — also known as Piergeiron’s Palace, and still called that by elderly and long-lived citizens (including many elves). Action: Take the Ambassador piece and place it with your unused Agents. This famous inn, featuring the only known public entry to Undermountain, attracts adventurers of every sort. Set in the World War II-era, it follows the adventures of Candide, an orphaned Westphalian brought up in a baron's chalet. Action: Take 1 Cleric ( ) and 2 Fighters ( ) from the supply and place them in your Tavern. Action: Take 1 Adventurer of any type ( ? ) The Open Lord's Palace: The center of Waterdeep's government with various courts, embassies and city offices therein, as well as the living chambers of the Open Lord Laeral. All trade between Waterdeep and the mining town of Mirabar inevitably flows through the Northgate. The largest shrine in Waterdeep is dedicated to Tempus, the Lord of Battle. PIERGEIRON'S PALACE (C75) Built in the Year of the Smoky Moon (1287 DR), the white marble Palace of Waterdeep, now commonly known as Piergeiron's Palace, still stands as a shining symbol of the Lords' Rule, unblemished by corruption. Number of Buildings in Play: You are not limited to the ten empty spaces on the game board for Building tiles when putting Buildings into play.Simply place any additional Buildings in a convenient place on or near the board. Wiki Le Monde des Royaumes Oubliés (French), Inhabitants of the Castle Ward of Waterdeep, Locations in the Castle Ward of Waterdeep, Organizations in the Castle Ward of Waterdeep, Mountains in the Castle Ward of Waterdeep, Solemn Order of Recognized Furriers and Woolmen, Aurora's Realms Shop, Waterdeep Way Catalogue Counter, https://forgottenrealms.fandom.com/wiki/Waterdeep/Castle_Ward?oldid=609795. oakthorne.net/wiki/index.php?title=Castle_Ward_of_Waterdeep The Yawning Portal. Action: Spend 2 Gold ( ), and then take 4 Adventurers from the supply and place them in your Tavern. Action: Return 2 of your Adventurers of any type ( ? A series of missives are delivered to not only the Council of Four, composed of the Grand Dukes, but also to Lord Gerard Travenhurst, the foreign ambassadors from Amn, Neverwinter, and Waterdeep respectively, the minor Balduran noblewoman known as Lady Adora, Eltan's right-hand man "Scar", and many other notables, in hopes that at least one of them will consider reading it. The alliance has hired adventurers to wor… Waterdeep is no village led by hidebound hierarchs or petty fiefdom ruled by the whim of a warlord. At the start of the next round, before any other player takes a turn, assign the Ambassador. Forgotten Realms Wiki is a FANDOM Games Community. This gilded temple attracts pilgrims in search of Selûne's grace and power. It is treated as an opponent’s Agent once it is on the board. This ornate tower is dedicated to Mystra, the goddess of magic. in an effort to become the greatest Lord of Waterdeep. Waterdeep has a complex library of law and custom set by precedent, the main body of which can be read in the Code Legal. in an effort to become the greatest Lord of Waterdeep. The secretive wizard Maaril lives in this sinister tower. Waterdeep, Sword Coast North The palace is made of stone, with a large walled in garden surrounding it, unusual for this region. from the supply and place it in your Tavern. People have inhabited the plateau upon which Waterdeep stands for longer than human histories record. These games deserve it. More Wizardry ... 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